Objects and Splines "sink" into TransDEM map textures (TRS19)
Posted: 04 Sep 2025 22:59
Since migrating from TANE to TRS19, I am running into an issue in which the TransDEM raster map textures now have height and are "burying" objects and splines that I place on them (e.g. if I lay track on the TransDEM-textured baseboard, the ballast and sleepers will be underneath the textures and I will only see the rails). If I paint over the TransDEM textures with something else, this added height recedes and the objects/splines are revealed in full.
Is there a known solution or workaround to this issue?
edit: Apparently this is a side effect of PBR textures, and I have been informed of a workaround in which the Shader Quality setting is reduced from "Ultra" to "Basic" which seems to have solved the issue for now
Is there a known solution or workaround to this issue?
edit: Apparently this is a side effect of PBR textures, and I have been informed of a workaround in which the Shader Quality setting is reduced from "Ultra" to "Basic" which seems to have solved the issue for now