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How to use Reuse Existing KUID in Ground Texture Exporter
Posted: 19 May 2022 18:16
by DmitryKz
Hello.
Please clarify my confusion about the using of the Reuse existing KUID option in Ground Texture Exporter.
I assumed that this option enabled would cause the same map (ie with the same name) in the export directory to be overwritten without changing the kuid.
But I am faced with the fact that the number of the kuid is always incremented by 1 (ie the second group of numbers — after the user ID).
Please tell me what I'm doing wrong and how to do it right.
Re: How to use Reuse Existing KUID in Ground Texture Exporte
Posted: 19 May 2022 18:48
by geophil
I have checked the code: TransDEM looks for an existing route with the desired name in the specified export folder and its sub-folders and will take the KUID from config.txt. If the reuse option is set, it will not assign a new KUID.
Just tested it and it works for me.
Re: How to use Reuse Existing KUID in Ground Texture Exporte
Posted: 20 May 2022 03:55
by DmitryKz
Please watch the video, maybe you will notice what I'm doing wrong.
https://youtu.be/BdCaLCnsIBE
Re: How to use Reuse Existing KUID in Ground Texture Exporte
Posted: 21 May 2022 17:57
by geophil
I suggest not to change the KUID manually when exporting the second time. It may override other settings.
Re: How to use Reuse Existing KUID in Ground Texture Exporte
Posted: 22 May 2022 03:19
by DmitryKz
Yes, of course, I did that too. But nothing changes, the same behavior is the continuing increment of kuid.
Here, I repeated the test again without manual intervention (except at the very end in the last iteration) and on a different operating system::
https://youtu.be/F__vqaDMLa8
I did all this on two operating systems: Windows 7 and Windows 10 - I always got the same thing.
To be honest, I noticed it even after purchasing TransDEM - but then I didn’t attach any importance to it, I just did a Reset, since I built only one route and it was easier to press the Reset button than to figure it out.
Re: How to use Reuse Existing KUID in Ground Texture Exporte
Posted: 24 May 2022 05:57
by DmitryKz
Another incomprehensibility is happening.
In the Export UTM Tile dialog the "overwrite, keep KUID" option is enabled:
but after export I get a message "UTM tile exists, skipped".
