issue with groundtexture images
Posted: 04 Mar 2017 01:47
I've managed to make a route which seems accurate height wise but my ground textures are appalling, I was hoping for a result like some illustrated within the manual but i'm getting a lot of purple and black blotches and very little discernible lines and images that would indicate the terrain type or where roads are etc .I used google earth as the ortho source and the text indicating towns is gigantic , much larger than on the map itself. , the google maps themselves seem very blurred within the map tile view window , not anywhere near their quality when using them within google itself and they are worse when I've processed them into a route. any idea what I have stuffed up ? obviously i'm missing something crucial .I've tried a few different ways as well as different sources for my images and nothing is acceptable so far
one other thing, when I import my routes into TANE , it is not actually transferring the contents of the folder into content manager, I have had to copy and paste the contents from the original folder into the folder within editing and then submit edits , its then ok.
one other thing, when I import my routes into TANE , it is not actually transferring the contents of the folder into content manager, I have had to copy and paste the contents from the original folder into the folder within editing and then submit edits , its then ok.