trains 22 and transdem

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roadwarrior104
Posts: 18
Joined: 24 Jan 2016 16:48

trains 22 and transdem

#1 Post by roadwarrior104 »

i think trains 22 has a problem with transdem as i stated before transdem textures cover the ballast on the track when you smooth
now i put actual in game texture under the track and smooth and it looks like the track has bumps and dips even when the spline is straighten
and then I placed an engine and drove the small section i was working on and yes it has dips and bumps
yes it 22 i moved the route to tane and it works fine now lets see if i can edit the track in tane then move the route back to 22 to see if that works
geophil
Posts: 1516
Joined: 05 Jan 2011 16:45
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Re: trains 22 and transdem

#2 Post by geophil »

I wouldn't recommend using the track splines created by TransDEM for real, unless they originate from a proper 3D track geometry source (which most of us do not have access to). Take them as a template to lay your own in Surveyor.
fierogt87
Posts: 3
Joined: 19 Mar 2023 18:52

Re: trains 22 and transdem

#3 Post by fierogt87 »

I use track splines directly from Open Street Maps, which are available to anyone, and they work quite nicely, even in 22. I have a PDF tutorial here:
https://drive.google.com/file/d/1fqV8jQ ... drive_link
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