mrgisa wrote:
[Toporama]am I correct in reading that their smallest scale is 1:50000? If so, does that mean that these textures should go to UTM tiles instead?
You mean 1:50000 being the
largest scale? It's the quotient that matters. 1:50000 is greater than 1:250000. 1:50000 is fine for 10 m ground textures and shaper, of course, on 5m ground textures. 1:25000 or 1:24000 would be the limit for any ground texturing. Ortho-images, when used as a navigation aid, usually have a much larger scale, 1:5000 and up. That's why the need to go to UTM tiles. However, when their purpose is to serve as easy and convenient backdrop texturing, they can also go ground textures but would need the custom aerial image texture set, with no grid and much better colour matching at the expense of the number of textures involved.
I haven't seen a 1:25000 top map on the Geo-Gratis servers, so I can't give you advice here. Open Street Map may have much more detail in many areas, but lacking that detail elsewhere, and it's not a topo map.
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For orthoimages, is it like painting MS Virtual Earth/Google Map tile information onto the terrain itself?
Even with the custom textures in place, you still get the same resolution, 1 pixel per 5m or 1 pixel per 10m. The custom textures advantage is their colour accuracy which you don't need for maps, but they can do nothing for sharpness.
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Lastly, assuming data is not a concern, would zooming up to a higher level give a better result?
Map tile maps are usually limited. Zoom level 16 is maximum, I think, for OSM. Ortho-images may go much higher but have to examine them first, whether the data source is really up to the nominal scale available. A higher zoom level also increases the amount of data you deal with. Each level up quadruples the size. Due to the sheer masses of data you encounter at the higher zoom levels I would be rather careful here.
In the end, you have to run tests yourself to find out what works best for you. Take different map sources, play with ground textures/terrain grid and UTM tiles, preferably 3D, and compare the results.