ModelerMJ wrote:
but I'm afraid the minimalistic explanation there is not enough for me to understand how to use this facility. I get the concept of color / kuid pairs, but I see no description of what rgb values mean what, or even what the legal rgb combinations are.
That's the standard 24bit RGB colour model. RGB colour is a triple of byte (8 bit) values with a range of 0 - 255 (decimal) each in the order Red, Green, Blue. 0,0,0 is black; 255,255,255 is white; 255,0,0 is bright red; 0,255,0 is bright green and 0,0,255 is bright blue. Everything else yields a blended colour. You will usually use a external colour editor, as included with image editors, to determine the RGB values.
For each mapped pixel from the original image, TransDEM will search for the closest colour in the custom texture table and assign the given KUID to this particular baseboard ground vertex.
ModelerMJ wrote:
P.S. - In the description of this dialog, where you discuss the 5m grid option (which I am using in TS12) I think you have a typo, as the descriptions for the settings 'none' and 'all' both say "All baseboards will be 10 m grid", when in fact (I think) the 'all' setting should say "All baseboards will be 5 m grid".
Yes, indeed. Thank you.